GAME DEVS, heed my advice:

- absolutely, under no circumstances, should you write your own physics engine

- absolutely, under no circumstances, should you use someone else's physics engine

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@eevee all we really needed all along is an excel spreadsheet. maybe zoom it really far out or something so it looks like pixels

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@flussence @eevee So, uh, any game Paradox Studios has ever made?

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